

Lewis R. K. brings every mech to life - from the first sketch to detailed models and final designs.

Ferrous is our focus, a modular, moddable, and deeply tactical new era of digital miniature wargaming.

We give our team freedom to work their way - but for big breakthroughs, playtest sparks, and bond-building moments, we meet in person. These meetups fuel creativity, trust, and the magic behind great games.

Miles J. Litteral
Founder and CEO
With roots in app development, game modding, AI agents, and technical art, Miles led FERROUS: DIGITAL EDITION from concept to release—blending board game design, Strategy RPG mechanics, and bold creative vision. An independent developer and master's student at Tulane University, she champions authenticity and creator-first pathways in game development, publishing, and funding.

Christopher Hamilton
Operations Coordinator
With a background in systems optimization, Christopher ensures Ferrous runs as smoothly behind the scenes as it does on the battlefield. He brings structure to chaos, streamlining operations, logistics, and studio coordination. Metropolitan at heart, he anchors the team across remote hubs and in-person playtests, building the foundation that lets creativity flourish.

Lewis R. K.
Game Designer & Technologist
Based in Bangkok, Lewis is a game designer, artist, and robotics educator best known for creating Ferrous, a strategy board game and its digital adaptation. His art has shaped acclaimed indie projects like Project Nimbus, Kreigsfront Tactics, and ExoCav. Beyond games, he drives innovation in robotics, AI, and STEM education—blending technology, creativity, and community impact.

Garret Thompson IV
CMO & Ingame Narrator
Equal parts storyteller and strategist, Garret steers Ferrous's voice—crafting narrative arcs, lore drops, and community hooks that make each skirmish feel meaningful. As CMO, he delivers story trailers, campaign trailers, and campaign communications that speak to both mech-lovers and indie strategists alike. He's the voice guiding you through the theater of war, and the mind curating the world around it.

Miles J. Litteral
Founder and CEO
With roots in app development, game modding, AI agents, and technical art, Miles led FERROUS: DIGITAL EDITION from concept to release—blending board game design, Strategy RPG mechanics, and bold creative vision. An independent developer and master's student at Tulane University, she champions authenticity and creator-first pathways in game development, publishing, and funding.

Christopher Hamilton
Operations Coordinator
With a background in systems optimization, Christopher ensures Ferrous runs as smoothly behind the scenes as it does on the battlefield. He brings structure to chaos, streamlining operations, logistics, and studio coordination. Metropolitan at heart, he anchors the team across remote hubs and in-person playtests, building the foundation that lets creativity flourish.

Lewis R. K.
Game Designer & Technologist
Based in Bangkok, Lewis is a game designer, artist, and robotics educator best known for creating Ferrous, a strategy board game and its digital adaptation. His art has shaped acclaimed indie projects like Project Nimbus, Kreigsfront Tactics, and ExoCav. Beyond games, he drives innovation in robotics, AI, and STEM education—blending technology, creativity, and community impact.

Garret Thompson IV
CMO & Ingame Narrator
Equal parts storyteller and strategist, Garret steers Ferrous's voice—crafting narrative arcs, lore drops, and community hooks that make each skirmish feel meaningful. As CMO, he delivers story trailers, campaign trailers, and campaign communications that speak to both mech-lovers and indie strategists alike. He's the voice guiding you through the theater of war, and the mind curating the world around it.
Send us an email and we'll get back to you soon. We're looking for passion-driven, creative mech-lovers — whether you're a player eager to beta test, an artist with bold ideas, or a collaborator ready to help us shape the Ferrous universe.
